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Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

  • 2d
  • tilemap
  • grid
  • pathfinding

Tuner daemon and client that tune and stream

  • dtv
  • go
  • golang
  • isdb

Generic graph data structures and algorithms for Go (Golang): dependency graphs (DAGs) with cycle checks and topological sort, BFS and DFS traversal, Dijkstra and other shortest paths, connectivity and partitioning. No dependencies.

  • generic
  • golang
  • graph
  • graph-algorithms