Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
- multiplayer
- backend
- nakama
- game-framework
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Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Scalable Distributed Game Server Engine with Hot Swapping in Golang
Open source, self-hostable watched list for all your content (movies, tv series, anime, games) with user authentication, modern and clean UI and a very simple setup.
Build efficient Bedrock & Java Minecraft networks with multi-version support. Powers global Connect network at production scale. Runs with 10MB.
local server simulator for client 4.0.25034
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
pong is not ping. pong is CLI game.
Build your own Game-Engine based on the Entity Component System concept in Golang.
High-performance, free and open-source game server management panel. Pterodactyl and Pelican alternative
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.