Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
- 2d
- tilemap
- grid
- pathfinding
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Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Go client for the Internet Game Database API