Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
- game-server
- golang-application
- game-framework
- game
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Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.
Scalable Distributed Game Server Engine with Hot Swapping in Golang
Open source, self-hostable watched list for all your content (movies, tv series, anime, games) with user authentication, modern and clean UI and a very simple setup.
Build efficient Bedrock & Java Minecraft networks with multi-version support. Powers global Connect network at production scale. Runs with 10MB.
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Go client for the Internet Game Database API