:100:Go Struct and Field validation, including Cross Field, Cross Struct, Map, Slice and Array diving
- validation
- translation
- error-handling
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:100:Go Struct and Field validation, including Cross Field, Cross Struct, Map, Slice and Array diving
Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
✨ A complete and self-contained solution for developers of any qualification to create a production-ready project with backend (Go), frontend (JavaScript, TypeScript) and deploy automation (Ansible, Docker) by running only one CLI command.
💨 A real time messaging system to build a scalable in-app notifications, multiplayer games, chat apps in web and mobile apps.
:steam_locomotive: Decodes url.Values into Go value(s) and Encodes Go value(s) into url.Values. Dual Array and Full map support.
:rotating_light: Is a lightweight, fast and extensible zero allocation HTTP router for Go used to create customizable frameworks.
A powerful GraphQL server implementation for Golang
:non-potable_water: Is a lightweight HTTP router that sticks to the std "net/http" implementation