A simple server for sending and receiving messages in real-time per WebSocket. (Includes a sleek web-ui)
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Scalable open-source game backend server: multiplayer, matchmaking, leaderboards, chat, and social features for games.
Scalable real-time messaging server in a language-agnostic way. Self-hosted alternative to Pubnub, Pusher, Ably, socket.io, Phoenix.PubSub, SignalR. Set up once and forever.
Instant REST and MCP APIs for PostgreSQL and MySQL, on existing or new databases. CRUD, custom SQL routes, auth and ACL without writing a backend. Low-code, ⚡ realtime, high-performance. Native MySQL support since v2.5
Realtime server for reliable two-way communication to power-up any backend
- websockets
- realtime
- sse
💨 A real time messaging system to build a scalable in-app notifications, multiplayer games, chat apps in web and mobile apps.
Ruby on Rails like test fixtures for Go. Write tests against a real database
RES Service protocol library for Go
- go
- golang
- golang-package
- nats-server
Production-grade Server-Sent Events (SSE) for Fiber v3. Event coalescing, priority lanes, topic wildcards, adaptive throttling, built-in auth, Prometheus metrics, graceful drain.
- event-streaming
- fasthttp
- fiber
- gofiber