Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
- grpc
- actor-model
- actors
- cross-platform
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Proto Actor - Ultra fast distributed actors for Go, C# and Java/Kotlin
An actor-based Framework with network transparency for creating event-driven architecture in Golang. Inspired by Erlang. Zero dependencies.
BGP implemented in the Go Programming Language
Distributed mutual exclusion lock using Redis for Go
Starlark in Go: the Starlark configuration language, implemented in Go
Blazingly fast and light-weight Actor engine written in Golang
Simplified distributed locking implementation using Redis
Gno: An interpreted, stack-based Go virtual machine to build succinct and composable apps + gno.land: a blockchain for timeless code and fair open-source.
:speedboat: a limited consumer goroutine or unlimited goroutine pool for easier goroutine handling and cancellation
Handcrafted Go bindings for libVLC and high-level media player interface
[Go]Distributed Actor/Grain framework for Golang with goodies
WATSON: Wasted but Amazing Turing-incomplete Stack-based Object Notation
A Simplest in-memory and Distributed Storage-Agnostic Message Queue for Your Concurrent Go Program
state machine which runs code
Transpile Golang into Arduino code to use fully automated testing at your IoT projects.
Flowgraph package for scalable asynchronous system development
MySQL Backed Locking Primitive
a tool for handling file uploads simple
A simple embeddable scripting language which supports concurrent event processing.
:evergreen_tree: Parses indented code and returns a tree structure.
One Go interface, five backends — filelock, flock, Redis, Postgres, etcd. Distributed locks with fencing tokens, semaphore mode, observability hooks, and TraceID propagation. Swap backends with one line.