Scalable Distributed Game Server Engine with Hot Swapping in Golang
- golang
- rpc
- entity-framework
- packets
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Scalable Distributed Game Server Engine with Hot Swapping in Golang
An open-source fighting game engine that supports MUGEN resources.
Open source, self-hostable watched list for all your content (movies, tv series, anime, games) with user authentication, modern and clean UI and a very simple setup.
Build your own Game-Engine based on the Entity Component System concept in Golang.