A free and open source framework for building powerful, fast, elegant 2D and 3D apps that run on macOS, Windows, Linux, iOS, Android, and web with a single Go codebase, allowing you to Code Once, Run Everywhere.
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Pure Go GUI toolkit built on GoGPU — widgets, layouts, styling
- go
- golang
- gui
- ui
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
Pure Go WebGPU Implementation
- directx12
- go
- golang
- gpu
Pure Go FFI for WebGPU - CGO-free GPU access via wgpu-native bindings
- cgo-free
- ffi
- go
- golang
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Machine learning compiler in Go. A from-scratch tinygrad port: graph-rewrite IR, autodiff as a compiler pass, zero-CGO WebGPU backend.
- autograd
- compiler
- deep-learning
- golang