An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
- adobe-air
- adobe-flash
- cross-platform
- flash
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An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
Rapidly cook up games for HTML5, Flash, Android, and iOS.
A shading language that can be compiled into GLSL ES 3.0
Import Go libraries in your Haxe projects Go -> Haxe source-to-source compiler
Haxe native extension for the Steam API
LDtk level editor Haxe API (available on HaxeLib)
Spine runtime for Haxe automatically converted from the official Java/libgdx runtime
Haxe bindings for GameJolt API.
Haxe parser for .ase and .aseprite files.
Spine player for heaps
Use Aseprite files as Sprites in OpenFL projects
Supports Spine renderer versions 3.8 to 4.2 on OpenFL