An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
- adobe-air
- adobe-flash
- cross-platform
- flash
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An open source library for creative expression on the web, desktop, mobile and consoles. Inspired by the classic Flash and AIR APIs.
A structured database with a local web service to edit it
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
Atomic modding framework for Haxe
A shading language that can be compiled into GLSL ES 3.0
Import Go libraries in your Haxe projects Go -> Haxe source-to-source compiler
A translation/localization framework written in Haxe
Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor!
LDtk level editor Haxe API (available on HaxeLib)
Spine runtime for Haxe automatically converted from the official Java/libgdx runtime
Simple haxe network library
Parser for maps generated by the editor PyxelEdit
Using Haxe with FuseTools is possible - maybe even useful?!
Supports Spine renderer versions 3.8 to 4.2 on OpenFL
Custom window frame for GameMaker games
2d Vector for Haxe
Moved to https://git.codyclaborn.me/cxsquared/hxyarn