Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
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The general personal libs I use in my Haxe projects.
Import Go libraries in your Haxe projects Go -> Haxe source-to-source compiler
- haxe
- golang
- go
- compiler
CSS Components based strictly typed UI framework for Haxe
hxWebSockets - websockets for all haxe platforms
- haxe
- websockets
Binary bit flags with unlimited amount of bits
Use Aseprite files as Sprites in OpenFL projects
- aseprite
- animation
- sprites
- openfl
Supports Spine renderer versions 3.8 to 4.2 on OpenFL