a weirdly addictive arcade-style android game, where you fling fruit at a wall.
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A small set of sources and tools for the Gameboy Development Kit by Michael Hope
This game plays perfect Tic-Tac-Toe as the second player using the brute-force minimax.
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
A really nice board game implemented in a bad way a VERY long time ago
Simple .lng File Parser from HandyGames games
- deepl
- javagame
- lng
- parser
Isometric game engine. Open world, block/voxel based and sprite rendering.
- game-engine
- engine
- isometric
- libgdx
Highly optimized implementation of Bech32 and Bech32m for Java