Desktop/Android/HTML5/iOS Java game development framework
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Shattered Pixel Dungeon is an open-source traditional roguelike dungeon crawler with randomized levels and enemies, and hundreds of items to collect and use. It's based on the source code of Pixel Dungeon, by Watabou.
:wrench: LibGDX/LWJGL tutorials and examples
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
A Java entity system inspired by Ash & Artemis.
libGDX UI toolkit
A simple way to pack and manage texture atlases for libGDX game framework.
Create skins for LibGDX scene2d.ui with a graphical interface.
A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
Fork of box2dlights by Kalle Hamalainen
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
A libGDX cross-platform API for InApp purchasing.
libGDX post-processing visual effects
A library for libGDX that draws simple shapes using a batch.
A 3D world/level editor built with Java, Kotlin & libGDX.
A libGDX Label that appears as if it was being typed in real time.
Augmented text display system for libGDX, based on typing-label
Actions for android animations. Inspired by libgdx scene2d actions.
A LibGdx library that allows a developer to add a console (similar to how it is featured in Source games) to their game.
Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more
A screen manager for libgdx with support for transitions.
A libGDX mechanism to manipulate colors in powerful ways
A library for easy integration of a flexible circular WidgetGroup within libGDX
Java wrapper for SDL and LibGDX controller API