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A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allows to export graphs as JSONs to be included in applications independently.

  • graph
  • modular
  • javascript
  • visual-programming

A JavaScript library for structured interfaces, with explicit ownership and lifecycle. Built for agent-led development. Canonical Marionette repository; v4 history is preserved on the v4 branch.

  • javascript
  • marionettejs
  • marionette
  • application-architecture

A tiny (18.5 kB gzip), zero-dependency, Javascript library to perform OpenSSL RSA Encryption, Decryption, and Key Generation.

A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.

TranslatedAgent skills for AI short-drama production — character bibles, adaptation outlines, art bibles, screenplays, storyboards. Runs in Claude Code & codex.

In this noteboook I will create a complete process for predicting stock price movements. Follow along and we will achieve some pretty good results. For that purpose we will use a Generative Adversarial Network (GAN) with LSTM, a type of Recurrent Neural Network, as generator, and a Convolutional Neural Network, CNN, as a discriminator. We use LSTM for the obvious reason that we are trying to predict time series data. Why we use GAN and specifically CNN as a discriminator? That is a good question: there are special sections on that later.

🎉 Flexible invoicing desktop app with beautiful & customizable templates.

  • invoice
  • invoice-pdf
  • invoice-generator
  • invoice-template

Framework-agnostic CSS-in-JS with support for server-side rendering, browser prefixing, and minimum CSS generation

  • javascript
  • css
  • aphrodite
  • css-in-js

TranslatedBrings the local Wallpaper Engine wallpapers into the DSH web interface: scene wallpapers are rendered in real time with WebGL by the built-in MIT open-source engine WebWallGL (particles / puppet skeletons / SceneScript / audio reactivity / mouse interaction), and if that fails it automatically falls back to an embedded MP4 and the scene's static frame; web wallpapers run in a strict sandbox + the WE API; iOS-style liquid glass UI that is highly customizable, pause when occluded to save power, ffmpeg transcoding with a frame rate cap, system audio spectrum and Now Playing, custom upload and automatic rotation; settings are stored on the host side, with zero token overhead for the agent. Native on all three platforms: Windows / macOS / Linux (the same package, the same command).

Anti-laziness skill for AI agents. Core: the Depth Tree method, which splits a task N layers deep and gives every leaf the full time budget of the whole task, so effort multiplies with depth. Grounded in 2025-2026 research on model laziness, underthinking and premature completion.