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Tag: Graphics and 3D
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1–6 of 6 · Most stars

A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)

BimCraft: BIM authoring. Parametric walls, doors and windows on levels and grids, with views, schedules, sheets and clash checks from one model.

Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.