Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
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Turn a scene prompt into a shot sheet, then have a coding agent draw the film in HTML. No video model.
- animation
- anime
- claude-code
- generative-art
PolyBranch is a minimalist 3D game. Dodging branches may seem easy at first, but how long can you hold up as you approach terminal velocity?
WebGL: Babylon.JS & SocketIO- Videogame: Online Multiplayer First Personnal Shooter (Demo on Heroku) - WIP
Breakout Clone - First Babylon JS Game
- babylon-js
- babylonjs
- babylonjs-game
- breakout