A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage
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A renderer agnostic two-dimensional drawing api for the web
TranslatedBrings the local Wallpaper Engine wallpapers into the DSH web interface: scene wallpapers are rendered in real time with WebGL by the built-in MIT open-source engine WebWallGL (particles / puppet skeletons / SceneScript / audio reactivity / mouse interaction), and if that fails it automatically falls back to an embedded MP4 and the scene's static frame; web wallpapers run in a strict sandbox + the WE API; iOS-style liquid glass UI that is highly customizable, pause when occluded to save power, ffmpeg transcoding with a frame rate cap, system audio spectrum and Now Playing, custom upload and automatic rotation; settings are stored on the host side, with zero token overhead for the agent. Native on all three platforms: Windows / macOS / Linux (the same package, the same command).
- dsh-plugin
- dsh-plugin-market
- dsh-plugins
- deepseek-harness
:rocket: 🌪 Super-fast 3D framework for Web Applications 🥇 & Games 🎮. Based on Three.js
- physics
- framework
- high-performance
- web-development
Curated list of Agent Skills centered on people, relationships, commemorative scenes, and methodological perspectives
- awesome
- awesome-list
- agent-skills
- persona-distill
Neo.mjs is a self-evolving software organism: a professional end-to-end AI engineering team whose cross-model swarm inhabits live apps via Neural Link, Active Hybrid GraphRAG, DreamService, and self-healing loops.
- frontend
- frontend-runtime
- javascript
- json
Personal portfolio website with interactive animations and visual storytelling. Built with React, featuring modular scene management, comprehensive testing, and smooth cross-device performance.
- portfolio-website
- scrolling
- webpack
- vanilla-javascript
Open source previs software in the browser: block a scene, pose characters, author camera moves and cuts, then take the same shots to an AI video model.
Agent skill for creative 3D visualization: turn an idea into a Three.js/Blender scene worth exploring. Claude Code + Codex plugin, 223 recipes, 440 knowledge records, 22 proved kits, 37 runnable studies.
TranslatedMulti-scenario AI workbench: six-layer master outline + topology wiring diagram + public-version workbench templates (four scenarios can run, source code can be copied and used as is) + memory mechanism. Companion marketplace: https://www.mydsh.xyz . Author: https://linyujia.me . Note: it does not work as soon as it is installed; the scenarios need to be tuned to your own content.
Scene-aware storyboard for DeepSeek Harness: 9-16 numbered cells with timestamps + transcript + an audio envelope, packed into ONE image (384 tokens). Two tools: video_storyboard and video_zoom.
- asr
- contact-sheet
- deepseek-harness
- dsh-plugin
Eight agent skills for 3D and animated websites: three.js scenes from code, scroll films, transparent video, cursor rigs, exploded views, AI motion assets, browser checks and 60 fps recording. Claude Code, Codex, Cursor, Gemini CLI.
- 3d
- agent-skills
- animation
- claude-code
参数化2D topdown像素建筑 - 把参数化 3D 建筑渲染成 2D 俯视像素图的本地网页工具(Godot hd2d_scene_tools 网页移植版)
- 2
- architecture
- building-generator
- godot
Tomb Raider Nostalgia - View levels and play cut scenes for old Tomb Raider games 1/2/3/4
- tombraider
- typescript
- javascript
- threejs
A Babylon.js scene made for the screensaver jam