Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
- webgl
- webgl2
- javascript
- game-engine
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Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
JavaScript toolkit for creating interactive real-time graphs
Interactive visualizations of time series using JavaScript and the HTML canvas tag
Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps
Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.
An extensible client for controlling real time graphics
nengi+babylon template of a 3d shooter with client-side prediction and lag compensation
Sozi extension for SVG-Edit -- Discontinued until I have time to update for latest Sozi & SVG-Edit
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
Drawing a star-filled sky with time-lapse effect using canvas.