Official electron build of draw.io
- javascript-applications
- electron-app
- graphics
- diagram-editor
47,133 repositories indexed
1–24 of 30 · Most stars
Official electron build of draw.io
The largest open-source library of animated, interactive, and customizable React & Next.js components for building standout web products and experiences. Built for humans and AI agents.
A set of free MIT-licensed high-quality SVG icons for UI development.
A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage
:a: Web framework for building virtual reality experiences.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
Play with fluids in your browser (works even on mobile)
📊 Interactive JavaScript Charts built on SVG
700+ Pure CSS, SVG & Figma UI Icons, 6000+ glyphs, patterns, colors and layouts.
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
A proven SVG-based JavaScript diagramming library powering exceptional UIs
SpeedTest by OpenSpeedTest™ is a Free and Open-Source HTML5 Network Performance Estimation Tool Written in Vanilla Javascript and only uses built-in Web APIs like XMLHttpRequest (XHR), HTML, CSS, JS, & SVG. No Third-Party frameworks or libraries are Required. Started in 2011 and moved to OpenSpeedTest.com dedicated Project/Domain Name in 2013.
a mind mapping library built by javascript
A starter kit for animating hand-painted cartoons with Claude: p5.js + p5.brush, the Clawd character, 31 acted emotions and a guide for the model
3d city builder game
A lightweight JavaScript graphics library with the intuitive API, based on SVG/VML technology.
Use d3-annotation with built-in annotation types, or extend it to make custom annotations. It is made for d3-v4 in SVG.
A massive ancient Greek world built entirely in code with three.js. Zero assets, made with Claude Code (Opus 5.5)
A WebGL maze game built with Three.js and Box2dWeb.
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
用代码逐帧做视频:HTML / Canvas 动画 → MP4 / GIF / 透明层 · Deterministic HTML-to-MP4 renderer: seek to t, screenshot, encode. No framework, no build step, no GPU.
Build your own Minecraft-inspired 3D personal website. 打造“我的世界”风格的3D个人网站。
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.