Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
- webgl
- webgl2
- javascript
- game-engine
47,133 repositories indexed
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Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
Huge library of matcap PNG textures organized by color
Cocos2d for Web Browsers. Built using JavaScript.
Kiwi.js is a blazingly fast mobile & desktop browser based HTML5 game framework. It uses CocoonJS for publishing to the AppStore.
Parse and serialize minecraft packets, plus authentication and encryption.
Develop and export WebXR experiences using Unity WebGL
Allows interaction with the Steam network via the Steam client protocol
ENiGMA½ BBS Software
Interact with various interfaces on Steam Community from Node.js
Infinite Mario in HTML5 JavaScript - using Canvas and Audio elements
MITM data analysis utility for Pokemon GO
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
A micro-library to load, play and generate sound effects and music for games and interactive applications
Every cape, wing, hat, pet and emote in Drip is free: 24 capes, your own PNG or GIF cape, squad capes for your crew and emotes on the B wheel. Made for Horizon, no account.
HTML5 Game Engine using Backbone.
Simple adventure game written in HTML, CSS and JS.
Point Smelt at a Java mod jar and it starts the Rust port for Horizon: crates, traits and a build that runs. Unfinished parts are marked, so you know exactly what is left.
An in-browser implementation of JanusVR
Free capes, wings, hats, shoulder pets and emotes for Horizon, the Rust rewrite of Minecraft. Pick a piece, press Wear it, and everyone with Tailor sees it. No account, no shop.
A "proof-of-concept" remake of the famous XPilot game, this time in a web browser near you
Turn your entire game library into a native Steam experience. Emulator, PC, Epic, GOG, Xbox, and other store games appear in Steam just like real Steam titles with covers, full game pages, native achievement pop-ups, and playtime tracking. Windows · 5 languages
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.