Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
- phaser
- phaserjs
- javascript
- html5-game-development
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Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
:a: Web framework for building virtual reality experiences.
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
A renderer agnostic two-dimensional drawing api for the web
A modern & fully featured HTML5 game engine (2D & 3D) for JavaScript/TypeScript, with WebGL/WebGPU rendering, built-in physics, Tiled map & glTF support and WebAudio.
:rocket: 🌪 Super-fast 3D framework for Web Applications 🥇 & Games 🎮. Based on Three.js
Huge library of matcap PNG textures organized by color
Freeciv-web is an Open Source strategy game implemented in HTML5 and WebGL, which can be played online against other players, or in single player mode against AI opponents.
明日方舟「卫戍协议:盟约」非官方同人复刻:浏览器自走棋塔防,单人或 1–4 人联机合作(非商业)
Develop and export WebXR experiences using Unity WebGL
Webbased old-school Amiga music tracker in plain old javascript - Plays and edits Amiga Mod files and FastTracker XM files
URDF Loaders for Unity and THREE.js with example ATHLETE URDF Files open sourced from NASA JPL
A guide to creating Steam bots and websites using Node.js
DuckHunt ported to JS and HTML5
JSON-RPC 2.0 implementation over WebSockets for Node.js and JavaScript/TypeScript
A WebGL maze game built with Three.js and Box2dWeb.
World building for everyone
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
An in-browser implementation of JanusVR
A "proof-of-concept" remake of the famous XPilot game, this time in a web browser near you
Vim Snake Game powered by web assembly
WebGPU-powered, Halloween-themed breakout game
Build your own Minecraft-inspired 3D personal website. 打造“我的世界”风格的3D个人网站。
Implementation of Jos Stam's Real-Time Fluid Dynamics for Games paper using javascript as a playground for learning the WebGPU API.