x86 PC emulator and x86-to-wasm JIT, running in the browser
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:a: Web framework for building virtual reality experiences.
- vr
- webvr
- virtualreality
- threejs
Powerful web graphics runtime built on WebGL, WebGPU, WebXR and glTF
- webgl
- webgl2
- javascript
- game-engine
A habit tracker app which treats your goals like a Role Playing Game.
A renderer agnostic two-dimensional drawing api for the web
A meta-JavaScript adventure game by Alex Nisnevich and Greg Shuflin.
244 pixel art effects, every one a small piece of code. Plus a Claude Code skill to make your own.
- agent-skills
- animation
- canvas
- claude-code-plugin
Huge library of matcap PNG textures organized by color
- shading
- envmap
- non-photorealistic
- matcap
Fast paced HTML5 puzzle game inspired by Tetris!
Source code of HexGL, a futuristic HTML5 racing game
Parse and serialize minecraft packets, plus authentication and encryption.
Develop and export WebXR experiences using Unity WebGL
- webxr
- unity
- virtual-reality
- augmented-reality
Webbased old-school Amiga music tracker in plain old javascript - Plays and edits Amiga Mod files and FastTracker XM files
- webaudio
- music-creation
- amiga
- retro
A foundational Haxe framework for cross-platform development
- haxe
- cross-platform
- frontend
- game-development
URDF Loaders for Unity and THREE.js with example ATHLETE URDF Files open sourced from NASA JPL
:video_game: Pokemon MMO engine with realtime editor
DuckHunt ported to JS and HTML5
A WebGL maze game built with Three.js and Box2dWeb.
:loudspeaker: A JavaScript library to add voice commands to your sites, apps or games.
Tool to dump unencrypted romFS and exeFS for Switch 2 games
In-browser falling-sand simulation game with over 500 elements and thousands of reactions.
- browser-game
- cellular-automata
- cellular-automaton
- chemistry
A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
World building for everyone
- ai
- collaborative
- game-engine
- metaverse
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.