Guided code exploration for Neovim with definitions, refs, callers, tests, git, and persistent Trails from the current symbol
- code-navigation
- developer-tools
- lsp
- lua
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Guided code exploration for Neovim with definitions, refs, callers, tests, git, and persistent Trails from the current symbol
All-around helper for dealing with errors and diagnostics: Prettify typescript errors, add inline-comments to ignore rules, and lookup rule documentation online.
A Lua-Neovim plugin that toggles a terminal
Plugin for running shell commands in terminal buffers or tmux panes.
Open remote git repositories in the comfort of Neovim.
Just some random libs I have lying around, now with version control!
Neovim plugin for displaying due dates
Neovim commenting plugin in Lua. Support operator, motions and more than 60 languages! :fire:
Integrate ChatGPT-style LLMs into Neovim: ask questions, keep multi-file context, pull diagnostics / command output, and chat without leaving your editor. Highly configurable, async, lua-only plugin.
Omarchy theme based on japanese culture.
A neovim plugin allowing you to easily send lines from the current buffer to another kitty terminal
Play Minesweeper in your favourite text editor (Neovim 0.7+)
Reduce your boilerplate code the lazy-bones way
Annotation generation framework with support for most languages and annotation styles⌨️✨
🌈 Add animated glow/highlight effects to your neovim operation (undo, redo, yank, paste and more) with simple APIs. Alternatives to highlight-undo.nvim and tiny-glimmer.nvim.
A Neovim plugin writing in Lua to switch and restore fcitx state for each buffer.
Alternate between common files using pre-defined regexp. Just map the patterns and starting navigating between files that are related.
zero-dependency cross-platform builder for LÖVE to export games to Windows, MacOS, and Linux
neovim plugin which synchronises project with rsync on save.
LÖVE Helper Utilities for Massive Progression
Neovim plugin for terminal file manager integration
User-friendly framework for building your dream tabline in a few lines of code.
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
A powerful resolution-handler and rendering library for LÖVE 📐