2D Collision Detection for Lua using the Separating-Axis Theorem
- collision-detection
- 2d-game-framework
- love2d
- lua-library
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2D Collision Detection for Lua using the Separating-Axis Theorem
A behavior tree implementation in lua.
A helper library for LÖVE which allows to loads huge amount of assets super-easily :punch:
Love2D runtime texture atlas; no external tools needed
A SpriteSheet and Tileset helper library for Love2D (handles Tilemaps as well)
A utility library for LÖVE that adds parallax scrolling to your camera.
Missile Command arcade game clone, written in Lua with LÖVE for Mac OS, Windows and Linux.
Simple grid layout library for LÖVE engine (Love2D). Lua positive.
Collection of useful mini modules for Lua / Love2D
A Neovim plugin inspired by the classic Windows 3.1 game SkiFree
A simple light & shadow library for love2d
A simple, but powerful scene/gamestate manager that uses a stack
Multitouch gesture and input library.
Particle system playground for LÖVE 11
Various archiving/compression programs and libraries for ComputerCraft
The fastest way to get started with Love2d!
A game about guessing marketplace prices.
Get Syntax Highlighting for LOVE API in ZeroBrane Studio
A playable Rubik's cube with auto-solver and beginner tutorial inside your Neovim terminal.
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Shake Detector in Lua
Extends the Runtime-TextureAtlas library and allows it to be exported as file
An Object Library for LOVE2D
Barcode rendering library for LÖVE