Open source RTS game running on the Spring/Recoil engine
- cross-platform
- game
- open-source
- opensource
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Open source RTS game running on the Spring/Recoil engine
Planimeter Game Engine 2D - LÖVE-based game engine for Lua
Fast, lightweight and easy-to-use pathfinding library for grid-based games
ModuleScript loader with reusable and easy unified server-client modules for faster game development on Roblox
An immediate mode GUI for the Love2D framework.
A feature-complete ECS library
LÖVE GUI Library
Tutorial on making a full-featured arkanoid (breakout)-type game with LÖVE framework.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
LÖVE Game Development & Automated Build System ⚡
A Lua networking library for LÖVE games.
LUIS (Love2D UI System) is a flexible graphical user interface (GUI) framework built on top of the Löve2D game framework. LUIS provides developers with the tools to create dynamic, grid-centric, layered user interfaces for games and applications.
Neovim plugin for Godot 4 with GDScript LSP, GDShader support, C#, DAP debugging, Godot console output, formatting, health checks, static scene tree inspector, and in-editor Godot docs.
Text rendering with tag support.
A parser/renderer for Aseprite animations in LÖVE. :peach:
A powerful resolution-handler and rendering library for LÖVE 📐
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
a simple vector library for Lua based on the PVector class from processing
A tiny scene-entity-component library created for the PICO-8 fantasty console.
🌕 Simple and fun UI syntax for Löve2D
A .PSD parsing library for LÖVE
:green_heart: A minimal Love2D animation library
Pixel Art Focused Game Art Scale Module for Love2D.
A Lua language server add-on for writing PICO-8 code in an external editor