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ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.

Actively maintained fork of ahmedkhalf/project.nvim. Detects and chdirs to the project root, with its own UI, provides lualine component, supports oil.nvim, includes pickers for telescope, snacks, fzf-lua, and picker.nvim.

A tiny scene-entity-component library created for the PICO-8 fantasty console.

  • pico-8
  • pico8
  • lua
  • lua-library

🔒 A simple neovim plugin that allows the user to temporarily lock the paste register to "0, and use 'd', 'c', 'x', and 's' motions while keeping the most recent yanked content easily accessible.