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1–24 of 25 · Most stars

Lightweight Lua-based IDE for Lua with code completion, syntax highlighting, live coding, remote debugger, and code analyzer; supports Lua 5.1, 5.2, 5.3, 5.4, LuaJIT and other Lua interpreters on Windows, macOS, and Linux

Open source RTS game running on the Spring/Recoil engine

  • cross-platform
  • game
  • open-source
  • opensource

a delightful and customizable mostly monochrome colorscheme thats soft on the eyes and supports treesitter, lsp, and heaps of neovim plugins.

A PICO-8 demake of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion.

  • pico-8
  • pico8
  • scumm
  • point-and-click

WezTerm Lua config types for LuaLS, with Neovim and VSCode support. Also supperts various WezTerm plugins.

  • lazydev
  • type-annotations
  • wezterm
  • wezterm-lua

Sorting plugin for Neovim that supports line-wise and delimiter sorting.

Actively maintained fork of ahmedkhalf/project.nvim. Detects and chdirs to the project root, with its own UI, provides lualine component, supports oil.nvim, includes pickers for telescope, snacks, fzf-lua, and picker.nvim.

Shrink (minify) Pico-8 (& Picotron) carts, as well as other tools (e.g. linting, format conversion, exports)

  • pico-8
  • minify
  • lint
  • picotron

Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.

A fully-featured ⚡️ HTTP/GraphQL/gRPC/Websocket-client 🐼 interface 🖥️ for Neovim ❤️, that supports the Jetbrains .http spec (with full scripting support).