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Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.

Skia4Delphi is a cross-platform 2D graphics API for Delphi platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.

Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.

A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

  • header-translation
  • pascal-binding
  • raylib
  • lazarus

Fork of FastMM4 by Pierre le Riche with AVX/AVX2/AVX512 support, efficient synchronization, and FreePascal (FPC/Lazarus) compatibility

  • avx2
  • avx512
  • delphi
  • freepascal

XPath/XQuery 3.1 interpreter for Pascal with compatibility modes for XPath 2.0/XQuery 1.0/3.0, custom and JSONiq extensions, pattern matching, XML/HTML/JSON parsers and classes for HTTP/S requests

  • xpath
  • xquery
  • pascal
  • html

TensorFlow.Delphi (TF.Delphi) provides a Delphi(Pascal) Standard binding for TensorFlow. It aims to implement the complete Tensorflow API in Delphi which allows Pascal developers to develop, train and deploy Machine Learning models with the Pascal Delphi