A simple and powerful multithreading library for Delphi
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Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
- pascal
- vulkan
- vulkan-api
- vulkan-library
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
- header-translation
- pascal-binding
- raylib
- lazarus
0MQ Delphi binding
Pascal binding for SFML
- object-pascal
- wrapper
- library
- game-engine
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)
- delphi
- easy-to-use
- freepascal
- game
Advanced Developer Async Programming Toolkit
- game-engine
- event
- framework
- async
Wrapper to use the Allegro game library with Pascal/Delphi. Synced with official.
- delphi
- pascal
- allegro5
- lazarus
kafka pascal, freepascal bindings using librdkafka and zeromq
Blen2d4Delphi is alive again, which was started by #neslib (Erik van Bilsen: https://github.com/neslib/DelphiBlend2D)
Implementation of a brainfuck interpreter written for the Game Boy.