A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
- header-translation
- pascal-binding
- raylib
- lazarus
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
A 3D-graphic and game engine for Delphi and Windows.
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)
- delphi
- easy-to-use
- freepascal
- game
Wrapper to use the Allegro game library with Pascal/Delphi. Synced with official.
- delphi
- pascal
- allegro5
- lazarus
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.