Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
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Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
- pascal
- vulkan
- vulkan-api
- vulkan-library
Object Pascal image loading, saving and manipulation library.
- pascal
- object-pascal
- delphi
- image
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
- 3d
- delphi
- freepascal
- game-development
Simplifying image manipulation using GDI, Graphics32, OpenCV or Vampyre Imaging libraries
A 3D-graphic and game engine for Delphi and Windows.
- engine
- 3d-graphics
- game-development
- delphi
Modernized Pascal Anti-Grain Geometry
- graphics
- antigrain
- object-pascal
Delphi/Lazarus port of QR Code functionality from ZXing, a barcode image processing library. The support for non-standard encodings has been added
SoftwareRenderer written in Delphi
- pascal
- software
- renderer
- 3d