Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
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Four engines to render SVG (Delphi Image32, SVGMagic, Skia4Delphi, Direct2D wrapper) and four components to simplify use of SVG images (resize, fixedcolor, grayscale...) for VCL and FMX platforms.
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
- pascal
- vulkan
- vulkan-api
- vulkan-library
GraphicEx - a Delphi image loader library
Simplifying image manipulation using GDI, Graphics32, OpenCV or Vampyre Imaging libraries
Modernized Pascal Anti-Grain Geometry
- graphics
- antigrain
- object-pascal
Hundreds of graphical effects, and a library that provides GLSL functionality in pure Delphi code
A Delphi alpha-aware graphics class similar to TCanvas, for transparent drawing.