Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
- pascal
- 2d-game-engine
- 3d-game-engine
- game-engine
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Cross-platform (desktop, mobile, console, web) 3D and 2D game engine. Powerful visual editor. Support for glTF, X3D, IFC and more. Fast clean code using modern Pascal. Free and open-source.
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
The music composition suite for the Nintendo Game Boy
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
An open source Delphi/Pascal game engine
A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.
Kraft Physics Engine is an open source Object Pascal physics engine library that can be used in 3D games.
A 3D-graphic and game engine for Delphi and Windows.
Pascal binding for SFML
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)
Advanced Developer Async Programming Toolkit
Wrapper to use the Allegro game library with Pascal/Delphi. Synced with official.
Implementation of a brainfuck interpreter written for the Game Boy.
The DarkGlass game engine.
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.