Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
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Motion capture for any creature from one AI video: two cameras in one frame, a DINOv2 joint reader, the rig fitted in both views, a GLB out.
Put your idea on trial in front of a jury of 12 Claudes. A free Claude Code skill.
Per-repo memory, outcome telemetry, and a calibrated-confidence gate for Claude Code, with MCP and AGENTS.md projections so other AI coding tools can read its context. Notes survive sessions; success claims need test evidence; your reverts are remembered. Local-only, stdlib runtime.