Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
- editor
- game-engine
- physics
- python
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Building a Neural Network-Native Engine (3N). Python authoring, C++ runtime, Vulkan/WebGPU. Windows, Linux, Android and Web.
Find, verify and organize your game library. Native Windows and Docker, DAT checks, ROM Hub plugins, and optional RomM/Cartridge integration.