Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
- age-of-empires
- claude-code
- claude-code-plugin
- fal
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Point Claude at any game. Skills, tools and the fal MCP that let Claude Code mod almost any PC game you own: recon, reverse engineering, fal-generated art/3D/audio, in-game testing, showcase videos.
《深入理解 AI Infra:量化分析与系统设计》(李博杰 著)开源书稿:从硬件约束和模型架构出发,量化推导 LLM 推理与训练系统设计。含全书正文、PDF、配套计算工具与实验
Motion films that never cut to the next slide: every beat grows out of the one before, one continuous camera, continuity measured by an oracle. Product launch films and feature demos, made with a coding agent.
The animation engine for agents: blazingly fast math and 3D videos with Manim's Python API, on a Rust GPU core.
Retarget human motion from video to an Adobe Mixamo-rigged 3D character.
Get production-ready images, video, audio, and 3D from any AI agent: skills that pick the right model, price before spending, and keep characters and brands consistent through the Scenario MCP, plus expert teams that drive Blender, Maya, ZBrush, Unreal, and Unity.
DSH × Blender 直连实时插件 v2.6.1:15 个模型工具让 AI 驱动 GUI Blender;支持 dsh-TUI(选中 chip / 页脚状态 / @ 提及 / /blender),活动状态置顶并可一键暂停 AI,原生选中/集合/子元素直送 DSH,随包建模 skill,支持 WSL / Windows / macOS。
Claude Code skill kit for premium AI-assisted business videos: independent critic loop, motion principles from 28 launch films, quality bar, sound design, business offers, Three.js patterns, scripts
Official Inference Code of EAGLE-4
Image-driven 3D scene generation system. Users provide a reference image and prompt words, and the system generates previewable, replayable, and traceable scene results according to the camera trajectory; official 3D demonstration assets allow direct viewing of color/depth animations and Gaussian point clouds in the browser 图像驱动的三维场景生成系统
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
Scenario for Blender: AI images, video, 3D and PBR materials in the viewport, plus a local MCP server for agents. Blender 5.0+ extension, GPL-3.0-or-later.
Native Pokémon Emerald port for Nintendo 3DS, featuring dual-screen gameplay, stereoscopic 3D, and a fully 3D world.
Professional Blender 5.2 workflows as Agent Skills for Claude Code, Codex, Gemini CLI, Copilot and Cursor: modeling, UVs, PBR, baking, rigging, animation, export and QA.
Official Hi3D v1.0: high-resolution 3D geometry refinement built on Sparc3D. Inference code, model weights, and documentation.
Idol: a single image to 3D Gaussians. Inference SDK and demo.
Open Reality: phone video to AI-queryable 3D scenes. MCP tools for Claude/Codex/Cursor (npm openreality-mcp), the self-hostable broker, and the VGGT-SLAM library, in one repo. BSD-2-Clause.
SUPRA-Tex: 3D Generation with Super-Aligned Texture
The best skill for 3D printing
Agent tooling for generative LEGO models building, built with Astra and Opus 5.5, powered by Jev
Keep Whale-chan consistently vivid in every generation: High-consistency character design specification, visual asset library, and agent creation suite.
Maya Workflow Kit: the whole Maya workflow in Blender, in one install. Hotbox, marking menus, Channel Box, Attribute Editor, menu sets, shelves and Maya concepts. Free, GPL Blender extension for Maya users.
Motion capture for any creature from one AI video: two cameras in one frame, a DINOv2 joint reader, the rig fitted in both views, a GLB out.
Code repository for "TrackEverything: Long Horizon Dense Tracking via De-Duplicating 3D Scene Representations"