A refreshingly simple data-driven game engine built in Rust
- bevy
- gamedev
- game-engine
- open-source
47,133 repositories indexed
1–24 of 42 · Most stars
A refreshingly simple data-driven game engine built in Rust
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Development at the speed of light
A retro game engine for Python
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
Backup tool for PC game saves
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
Roadmap to becoming a game developer in 2022
Cross-platform game engine in Rust.
Vulkan bindings for Rust
Synchronize games from other platforms into your Steam library
A linux utility for generating 2FA codes for Steam and managing Steam trade, market, and other confirmations.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
A Game Boy research project and emulator written in Rust
A tool to generate normal maps from any sprite and animated sprite sheet.
A survivors roguelite running on a from-scratch World of Warcraft 1.12.1 client engine (Rust + Bevy).
Wally is a modern package manager for Roblox projects inspired by Cargo
Detour times every route to your game server, puts only the game's traffic on the fastest one, and says so plainly when no route can help. Free relays: your own or the community's.
GTA V reverse engineered to run natviely in an chromium based web browser, Using WebaAssembly and WebGPU,
Tiny world model generates games and stream ac plays them all on Pico 2W
Write Game Boy games in Rust
High-performance Vulkan driver with automated resource management and execution
TavernGym and TavernBench: a faithful, full-content Hearthstone Battlegrounds simulator with an RL interface, and a 960-task decision benchmark. Code and data for "Build, Don't Play".
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.