A refreshingly simple data-driven game engine built in Rust
- bevy
- gamedev
- game-engine
- open-source
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A refreshingly simple data-driven game engine built in Rust
A Flash Player emulator written in Rust
Minecraft: Java Edition 26.3 rewritten from scratch in Rust, checked against vanilla with 281 differential harnesses. Get it with the Horizon launcher.
Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
PC recomps, all in one place. Find, install, update and play PC recomps from one launcher.
Drop your mods folder, a Prism or MultiMC instance or an .mrpack on Hopper and it answers what Horizon already does, what has a port and what is not there yet, then installs the rest.
Is my mod on Horizon? Type a name or drop your whole pack and every mod gets one plain answer: built in, ported, works or not yet. What works installs in one click.
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
2048 game implemented with Rust and Yew and compiled to WASM
An example of how to make native extensions for GameMaker in Rust!
A simple sketch of a sea battle game. Rust + WebAssembly (yew-rs)