A refreshingly simple data-driven game engine built in Rust
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A refreshingly simple data-driven game engine built in Rust
A work-in-progress, open-source, multi-player city simulation game.
[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
2D and 3D physics engines focused on performance.
OpenSC2K - Open Source remake of Sim City 2000 using rust and godot. Available for macOS, Windows and Linux
Rust library to create a Good Game Easily
A fully compliant RISC-V computer made inside the game Terraria
A tool to snap pixels to a perfect grid. Designed to fix messy and inconsistent pixel art generated by AI.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
A translation-based Apple Silicon layer for x86-64 PCs
A simple Minecraft written in Rust with the Piston game engine
Rojo enables Roblox developers to use professional-grade software engineering tools
A CLI code-typing game that turns your source code into typing challenges
3D City Builder without a grid
2 and 3-dimensional rigid body physics engine for Rust.
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
Cross-engine tool for lossless compression of sprites with identical regions
Open-source ESP32 emulator. Run real firmware locally or in your browser — no hardware, no cloud, no subscription.
Godot Rapier Physics – 2D and 3D physics engine for the Godot game engine. with better stability, performance, liquids, determinism, state serialization and no ghost collisions.
A tool to generate normal maps from any sprite and animated sprite sheet.
GTA V reverse engineered to run natviely in an chromium based web browser, Using WebaAssembly and WebGPU,
PBR texture painter: paint, bake mesh maps and design materials with a node graph. Rust + wgpu.
Hard fork of ampr-emu designed to achieve maximum performance and stability
A terrestrial orbital laser strike for Horizon: a custom shader, synthesized sounds and a driver that carves the crater.