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In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.

Exsplore Sprite Kit in this playground. Learn how to setup and use spriteKit and change parmeters to see how it effects the sprites. Updated to Swift3

See and learn how the CAAnimation and CAMediaTiming properties affect rendering using dynamic Xcode playground.

  • core-animation
  • swift-playground
  • xcode-playground
  • macos