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Flare is a lightweight, developer-friendly Swift framework that simplifies working with in-app purchases. It provides a clean, unified API over StoreKit and StoreKit 2, includes async/await-ready workflows, and offers built-in UI components for a seamless integration experience.

  • iap
  • in-app-purchases
  • macos
  • swift

SwiftDisc is a lightweight, native Swift library designed for building powerful Discord bots on iOS and macOS

  • discordapi
  • discordlibrary
  • bot-framework
  • discord

Powerful autolayout framework, that can manage UIView(NSView), CALayer and not rendered views. Not Apple Autolayout wrapper. Provides placeholders. Linux support.

  • ui
  • layout-engine
  • layout
  • uikit

🗂️ This repository provides a guide to creating Xcode templates for iOS boilerplate code to save time and increase creativity in development. It simplifies the process and helps new team members get up to speed. A solution to Xcode's poorly documented templates.

  • boilerplate
  • swift
  • template
  • xcode

IGStoryButtonKit provides an easy-to-use button with rich animation and multiple way inspired by instagram story/stories.

  • instagram-stories
  • ios
  • swift
  • button-animation

📑 GoodExtensions is a collection of useful and frequently used Swift extensions for iOS development, designed to simplify and streamline common tasks.It helps developers write clean and concise code, saving time and effort while boosting productivity. Get access to a wealth of essential tools for iOS development in one convenient library.

  • ios
  • swift
  • library

OtosakuStreamingASR-iOS is a real-time speech recognition engine for iOS, built with Swift and Core ML. It uses a fast and lightweight streaming Conformer model optimized for on-device inference. Designed for developers who need efficient audio transcription on mobile.

  • asr
  • conformer
  • coreml
  • ios

The Geolocation API provides simple methods for getting and tracking the current position of the device using GPS, along with altitude, heading, and speed information if available.

In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.