Turn off Apple Intelligence and delete its models on your Mac. Optional tweaks for analytics, ads and pop-ups. A native app and CLI, and every change can be undone.
Repository Index
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1–19 of 19 · Most stars
💻 A fast and flexible O(n) difference algorithm framework for Swift collection.
- diff
- difference
- changeset
- collectionview
Dynamically changes status bar style depending on content behind it
- status
- bar
- tint
- uikit
TBIconTransitionKit is an easy to use icon transition kit that allows to smoothly change from one shape to another.
A micro-framework for observing file changes, both local and remote. Helpful in building developer tools.
Minimal edits from one collection to another
- ios
- uicollectionview
- uitableview
- minimal-edits
An easy way to change backgroundColor of UINavigationBar when Push & Pop
NTP library for Swift and Objective-C. Get the true time impervious to device clock changes.
- swift
- ntp
- ntp-client
- ios
UIView subclass that bends its edges when its position changes.
An Open Source GUI Git Client for macOS
Localization of the application with ability to change language "on the fly" and support for plural form in any language.
- l10n
- localization
- localized
- language
Swift - Custom UISwitcher with animation when change status
A native, lightweight Git client for macOS. Manage repositories and worktrees, review diffs, and commit changes in one window.
- developer-tools
- diff-viewer
- git
- git-client
This is a app for macOS that to open a new Finder window and change the current directory to the folder this app launched.
Capacitor plugin to programmatically change the app icon.
A Library of simple architecture that decouples state changes from SwiftUI's View
An introduction to Core Data you can test, use, change & code, all in just one Playground!
Which contacts changed outside your iOS app? Better CNContactStoreDidChange notification: Get real changes, without the noise.
- cncontact
- cncontactstore
- contacts
- ios
Exsplore Sprite Kit in this playground. Learn how to setup and use spriteKit and change parmeters to see how it effects the sprites. Updated to Swift3