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1–24 of 26 · Most stars

idb is a flexible command line interface for automating iOS simulators and devices

TranslatedPlay your own Switch games on iPhone/iPad — one-click macOS app, no terminal. | Put Switch games on your iPhone: build with one click in a graphical interface, no command line needed. Bring your own game.

Finder Thumbnails, Quick Look previews, Get Info metadata and previews for most types of audio and video files.

nanoMuse: an open-source personal agent for every device you own. One agent with a name and a look of its own that does things, keeps working while the app is closed, remembers you, and asks before anything you cannot undo. On Android, iPhone and iPad, Windows / macOS / Linux and in the browser; your phone's screen and your computer as its hands.

GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

SpektraLab — a macOS film and print simulator. SwiftUI app + a Metal/C++ render engine, linked in, no Python at run time. A fork of andreavolpato/spektrafilm.

Wallpaper Engine wallpapers on your Mac. A free, open-source app that plays scene, video and web wallpapers from the Steam Workshop. Apple silicon, macOS 15+.

  • animated-wallpaper
  • apple-silicon
  • live-wallpaper
  • lock-screen

Reusable GridView with excellent performance and customization that can be time table, spreadsheet, paging and more.

Run a 105 GB AI model on a Mac that can't hold it. Qwen3.8-Flash-Next 4-bit, streamed from SSD on 16–64 GB Apple Silicon Macs. Fully native Swift, MLX and Metal. Offline, no Python. CLI, Swift library, and Ollama/OpenAI/Anthropic APIs. Works with Claude Code and Codex.

Run vphone-cli's virtual iPhone (iOS on Apple's vresearch101 platform) on Linux with QEMU, reims-vgpu and metal2vulkan