📖 Design Patterns implemented in Swift 5.0
- swift
- design-patterns
- good-practices
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📖 Design Patterns implemented in Swift 5.0
The automatic work journal/time tracker. Privately turns your screen into a timeline of what you actually accomplished. Open-source and local-first.
You don't need an animation library to add a simple effect to your SwiftUI app. Create it yourself with SwiftUI. This repo inspires you to add helpful and expressive SwiftUI animations like loading/progress, looping, on-off, enter, exit, fade, spin, and background animations to your next project. The repo also contains tremendous spring animations.
A functional tool-belt for Swift Language similar to Lo-Dash or Underscore.js in Javascript
A fun, easy-to-use tab bar navigation controller for iOS.
Easy Haptic Feedback Generator 📳
TTGEmojiRate turns feedback into a living expression. Its original interaction is vertical drag: users move the emoji up or down to score a moment, express mood, and make ratings feel closer to a real emotional response.
A Mac app that turns your own Nintendo Switch and Switch 2 game dumps into native Apple silicon apps, with the best build for your Mac and a 3D game-case library. Not an emulator.
Learning ground for iOS Design Pattern included with sample projects for MVC, MVP, MVVM, and VIPER
👨👩👧👦 - My personal Repo to learn all 23 Gang of Four patterns and all SOLID Principles using Swift and Playgrounds
Collection of Swift playgrounds used in my posts: From functional aspects of Swift to C interoperability.
Ken Burns effect with face recognition!
Attempts on learning GoF's Design Patterns in Swift 3.
Playground with Functional Programming design patterns and some functional techniques