IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Repository Index
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High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
- ecs
- entity-component-system
- gamedev
- go
🃏 At last! A way to play card games on your computer!
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
- computational-geometry
- algorithm
- gdscript
- delaunay
Community-driven Agones SDK for Godot Engine
- godot
- godot-engine
- gdscript
- google-for-games
A web interface for ComputerCraft
- computercraft
A Decky Loader plugin for tidying up your Steam Deck's storage. Quickly visualize, select and clear shader cache and compatibility data.
An abstract racing game where you fight against the clock and the computer to get as far as you can in a products life-cycle.
A comprehensive inventory management system for the Godot Game Engine
Game engine for creating retro games for modern computers. Inspired by Pico-8 and powered by Ebitengine.
- game-development
- game-engine
- pixel-perfect
- game-library
:memo: Godot template with code formatting, license tracking & CI/CD
- github-action
- godot
- godot-template
- pre-commit
A sparse-set based ECS library for Luau.
- ecs
- entity-component-system
- game-development
- library
A flexible and extensible command framework for Roblox
- command
- roblox
- roblox-ts
- typescript
A tiny scene-entity-component library created for the PICO-8 fantasty console.
- pico-8
- pico8
- lua
- lua-library
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
- gameboy
- gbdk
- rgbds
- map-files
This is a Godot Script (GDScript) (http://www.godotengine.org/) port of the Robert Penner's equations for easing. You can find much more information about it on http://robertpenner.com/easing/.
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Quick, customizable components for Fusion
- component-library
- fusion
- reactive
- roblox
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
gamera and HUMP compatible scaling grid for LÖVE
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Haxe Physics Engine (Haxe 4 compatible fork)
Imagine, what if the cure exists? What if zombies plague can be stoped? Explore old, abandoned graveyard, heal as many zombies as you can, and find your way out. But be careful not to become one of them!
An easy-to-use but flexible game framework based on Raylib for Common Lisp.