Gameserver, Voiceserver Webinterface
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Gameserver, Voiceserver Webinterface
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. Comes with an Editor, making things easy.
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
xbased is an original Xbox emulator for Windows and Linux, developed by crazyriddler. Based on hakuX.
Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers
Tiny and easy to use ECS (Entity Component System) library for game programming
A collection of pure GDScript addons for Godot
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
Lumio is a new puzzle game for iOS developed using Cocos2D. Available free on the App Store.
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
Build your own Game-Engine based on the Entity Component System concept in Golang.
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
⚡ Blazing fast, modern, Game Engine powered by WebGPU for Deno and the browser
voxeliq is an open source block-based game engine implementation developed with C#
RGBDS include file for Game Boy hardware definitions
An open source, cross-platform game engine designed for indie developers.
Tools and apps for GameMaker development: a CLI for pipeline development, a VSCode extension for coding, and more.
Flamework is an extensible game framework. It requires typescript and offers many useful features.
An open source mobile game made with Godot.