A powerful resolution-handler and rendering library for LÖVE 📐
- game-development
- gamedev
- love2d
- love2d-framework
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A powerful resolution-handler and rendering library for LÖVE 📐
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Custom Tetris - The GitHub Game Off 2013 submission. Modular Tetris game that offers configurable sides and multiplayer.
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
2D Topdown Shooter Godot Game
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Advanced physics engine library based on Chipmunk in C#
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
An attempt to replicate the LÖVE API in the browser using moonshine.
A principled take on minesweeper
Scene loader that includes a loading screen, progress bar, and error handling.
New Stl.Fusion sample and a fully functional web app allowing you to play real-time multiplayer board games. Powered by Stl.Fusion, Blazor, and .NET 5.
Monster Wants Candy demo
Defensomania is a security monitoring and incident response card game.
A notification center for Godot Engine
An Agnostic Scheduler for ECS
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Captain Rogers: Asteroid Belt of Sirius - HTML5 mobile game created using ImpactJS
👾 PICO-8 dependency manager
Comprehensive experience management for Roblox Luau.
Head tracking module for Godot game engine, using OpenCV with GPU support.
Game distributer for downloading, running and syncing your games
Simple Flame Game to function as a tutorial