A simple sketch of a sea battle game. Rust + WebAssembly (yew-rs)
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A simple FPS game with BabylonJS engine following Clean Code principles
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games
A implementation of the well-known game 'Hangman' in GlimmerJS
Simple tap and swipe detection library for the Gideros Game Engine (supports 4 and 8 directions)