Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
- ai-assisted
- direct3d12
- game
- game-port
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Killzone 2 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
Killzone 3 // Unofficial PC Port (static recompilation). Work in progress, partly playable. Builds on your PC from your own game.
A parser/renderer for Aseprite animations in LÖVE. :peach:
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
Beautiful iOS action game on App Store created in SpriteKit.
Open source emulator for the Nintedo Switch 1 and 2. Highly work in progress
A voxel engine for godot. I'ts a c++ engine module.
3D multiplayer game prototype written in Clojure and ClojureScript
A programming tool that replaces the lua code in pico-8 cartridges (p8) with the code you write in P8Coder.
Gedis is an in-memory, Redis-like key-value store for Godot
Simple 2D game prototyping framework targetting Windows, Mac, Linux, WASM.
🎮 CraftLib wraps the entire Minecraft codebase as a Java / Kotlin library. Supports protocol, NBT, chat and schematics. 1.7.x - 1.8.x
Construct dynamic zones that utilise region checking, raycasting and the new BasePart.CanTouch property to effectively determine players and parts within their boundaries.
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Program to help choose moves in the Pokemon Shuffle puzzle game
Lo-Fi portable video recorder using a GameBoy Camera cartridge.
Yume is an addon for the Godot game engine that provides an integrated editor for creating visual novel games.
Platforming game with Godot Engine
A Simple Color Game in Android
Build a simple turn-based game to learn how to write production code using Hexagonal Architecture. Onboarding reference for Haraj Solutions Team.
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
A principled take on minesweeper
An abstract racing game where you fight against the clock and the computer to get as far as you can in a products life-cycle.
A comprehensive inventory management system for the Godot Game Engine